Tanuki

System: Pathfinder | SRD

Tanuki CR 4
CN Monstrous Humanoid (shapechanger) Medium
Init +3 ; Senses darkvision 60 ft., detect poison, low-light vision; Perception +8
Defense
AC 17, touch 13, flat-footed 14 (+3 Dex, +3 natural, +1 shield)
hp 47 (5d10+20)
Fort +5 Ref +7 Will +6
Offense
Speed 30 ft.
Melee mwk quarterstaff +7 (1d6+2), mwk quarterstaff +7 (1d6+1), slam +2 (1d6+1)
Ranged sling +8 (1d4+2)
CMB +7 CMD 20
Statistics
Str 14, Dex 17, Con 18, Int 13, Wis 14, Cha 19
Base Atk +5
Feats Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (quarterstaff)
Skills Bluff +7, Diplomacy +6, Knowledge (nature) +5, Perception +8, Perform (percussion) +8, Sense Motive +4, Spellcraft +4, Stealth +10
Languages Common, Tanuki
SQ change shape (raccoon; beast shape II), sake affinity
Special Abilities
Sake Affinity (Su) As a swift action, a tanuki can take a swig of sake from the gourd it always carries at its side. When it does so, it gains the effect of one of the following spells at caster level 7th: divine favor, false life, haste, or rage. Unusual tanukis might have additional spell effect choices at the GM's discretion. Each time a tanuki takes a swig of sake, it becomes progressively drunker and takes a –1 penalty to its AC and on Reflex saves for 1 minute. These penalties stack.
Short and pudgy, this raccoonlike humanoid wields a stout quarterstaff and weaves a little as if intoxicated.

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