Tatzlwyrm
System: Pathfinder | SRD
Tatzlwyrm
CR 2
XP 600
N
Dragon
Medium
Init +2
;
Senses darkvision 60 ft., low-light vision; Perception +8
Defense
AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 22 (3d12+3)
Fort +4
Ref +5
Will +5
Immune paralysis, sleep
Offense
Speed 30 ft., climb 30 ft.
Melee bite +5 (1d8+3 plus grab)
Special Attacks poison gasp, pounce, rake (2 claws +5, 1d4+2)
CMB +5 (+9 grapple)
CMD 17 (can't be tripped)
Statistics
Str 14,
Dex 15,
Con 12,
Int 5,
Wis 14,
Cha 11
Base Atk +3
Feats Nimble Moves, Stealthy
Skills Climb +14, Escape Artist +5, Intimidate +4, Perception +8, Stealth +10 (+16 in dense vegetation)
Languages Draconic
Special Abilities
Poison Gasp (Ex) A tatzlwyrm's breath contains a poisonous vapor. While grappling, instead of making a bite or rake attack, a tatzlwyrm can breathe poison into its victim's face. A tatzlwyrm must begin its turn grappling to use this ability—it can't begin a grapple and use its poison gasp in the same turn. The save DC is Constitution-based. Breath:
This serpentine creature has the head of a ferocious dragon and two relatively small forearms that end in tiny claws.