Tophet

System: Pathfinder | SRD

Tophet CR 10
N Construct Large
Init -1 ; Senses darkvision 60 ft., low-light vision; Perception +1
Defense
AC 24, touch 8, flat-footed 24 (-1 Dex, +16 natural, -1 size)
hp 107 (14d10+30)
Fort +4 Ref +3 Will +5
DR 5/adamantine
Immune fire, construct traits
Offense
Speed 20 ft.
Melee bite +21 (2d6+8 plus grab), 2 slams +21 (1d6+8)
Space 10 ft. ; Reach 5 ft.
Special Attacks swallow whole (no damage [see below], AC 18, 40 hp), trample (2d6+12, DC 25)
CMB +23 (+27 grapple) CMD 32 (36 vs. trip)
Statistics
Str 26, Dex 8, Con -, Int -, Wis 12, Cha 1
Base Atk +14
SQ conductive
Special Abilities
Conductive (Ex) Anytime a tophet is affected by an effect that deals fire damage, determine how much damage the construct would have taken if it were not immune to fire. Creatures currently swallowed whole by the construct take fire damage equal to half of this amount.
Swallow Whole (Ex) Once swallowed by a tophet, an opponent takes no damage, but is trapped inside the creature's hollow interior. The construct's maw locks down, preventing creatures from climbing back out. A creature can attempt to hack or smash its way out as normal, but a tophet's stomach has hit points equal to one-tenth its actual hit points plus its bonus hit points for being a construct (totalling 40 hit points for most tophets). Alternatively, a swallowed creature can attempt to pick the lock on the iron hatch in the tophet's stomach by making a DC 30 Disable Device check. If a creature exits by picking the lock, the tophet closes its hatch and can swallow whole again. These locks can also be picked from the outside, but only after the tophet is slain. A Large tophet's belly can hold 1 Medium creature at a time.
A distended metal maw filled with blunt, sculpted teeth stretches across the upper portion of this rotund iron effigy.

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