Tzitzimitl
System: Pathfinder | SRD
Tzitzimitl
CR 19
NE
Undead
Gargantuan
Init +9
;
Senses arcane sight, darkvision 60 ft., true seeing; Perception +31
Defense
AC 35, touch 11, flat-footed 30 (+5 Dex, +24 natural, -4 size)
hp 319 (22d8+220); fast healing 15
Fort +17
Ref +14
Will +19
DR 15/bludgeoning and good
Immune cold, electricity, undead traits
Resist fire 15
SR 30
Offense
Speed 50 ft., fly 60 ft. (good)
Melee bite +26 (2d8+14 plus 3d6 electricity and energy drain), 2 claws +27 (2d6+14/19-20 plus 3d6 electricity)
Ranged eye beam +17 touch (10d6 electricity and 10d6 force)
Space 20 ft.
;
Reach 20 ft.
Special Attacks eclipse, energy drain (2 levels, DC 31)
CMB +34 (36 bull rush)
CMD 49 (51 vs. bull rush)
Statistics
Str 39,
Dex 21,
Con -,
Int 20,
Wis 23,
Cha 30
Base Atk +16
Feats Awesome Blow, Combat Reflexes, Improved Bull Rush, Improved Critical (claw), Improved Initiative, Lightning Reflexes, Point-Blank Shot, Power Attack, Precise Shot, Vital Strike, Weapon Focus (claw)
Skills Fly +35, Knowledge (arcana) +28, Knowledge (nature) +27, Knowledge (planes) +25, Knowledge (religion) +30, Perception +31, Sense Motive +31, Spellcraft +23, Survival +21, Use Magic Device +30
Languages Abyssal, Aklo, Celestial, Common
Special Abilities
Eclipse (Su) Anytime a tzitzimitl casts deeper darkness, any creatures in the area of darkness when it is created take 8d6 points of cold damage (DC 31 Fortitude for half). Any creature that takes damage from this effect becomes staggered as long as it remains in the area of darkness and for 1d4 rounds after it leaves that area. The save DC is Charisma-based.
Eye Beam (Su) As a standard action, a tzitzimitl can fire a glowing beam of force from its eyes at a range of 100 feet as a ranged touch attack dealing 10d6 points of force damage and 10d6 points of electricity damage.
Light to Dark (Su) As an immediate action up to three times per day, a tzitzimitl can convert a positive energy effect that affects it into negative energy. Doing so transforms the entire effect, such that it affects other creatures as well. A tzitzimitl can transform channeled positive energy in this way even if the positive energy would not otherwise harm it.
Crusted with rock, this immense skeletal figure flies swiftly through the air, strange gasses clinging to its nightmarish form.