Voonith
System: Pathfinder | SRD
Voonith
CR 4
CN
Magical Beast (aquatic)
Small
Init +3
;
Senses darkvision 60 ft., low-light vision, scent; Perception +8
Defense
AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
hp 37 (5d10+10)
Fort +6
Ref +7
Will +2
Offense
Speed 30 ft., swim 50 ft.
Melee bite +8 (1d6+1 plus trip), 4 claws +7 (1d3+1)
Space 5 ft.
;
Reach 5 ft. (10 ft. with bite)
Special Attacks blood-freezing howl, pounce
CMB +5
CMD 18 (26 vs. trip)
Statistics
Str 13,
Dex 16,
Con 14,
Int 5,
Wis 12,
Cha 13
Base Atk +5
Feats Ability Focus (blood-freezing howl), Skill Focus (Perception), Weapon Focus (bite)
Skills Perception +8, Stealth +12, Swim +14
Languages Aklo
SQ amphibious
Special Abilities
Blood-Freezing Howl (Su) As a standard action, a voonith can unleash a bloodcurdling howl. All creatures within a 30-foot-radius burst must succeed at a DC 15 Will save or become dazed for 1 round and then shaken for an additional 1d6 rounds. Any creature that makes a successful save against a voonith's howl is immune to the same voonith's howl for 24 hours. This is a sonic mind-affecting fear effect. The save DC is Charisma-based.
This brightly colored, long-necked amphibian has six legs, a fanged snout, and numerous finlets running down its spine.