Wolf-in-Sheep's-Clothing
System: Pathfinder | SRD
Wolf-in-Sheep's-Clothing
CR 8
N
Aberration
Medium
Init +4
;
Senses all-around vision, darkvision 60 ft.; Perception +14
Defense
AC 21, touch 10, flat-footed 21 (+11 natural)
hp 97 (13d8+39)
Fort +9
Ref +6
Will +10
Offense
Speed 5 ft., burrow 5 ft., climb 5 ft.
Melee bite +12 (1d6+3), 8 tentacles +11 (1d4+1 plus grab and pull)
Space 5 ft.
;
Reach 5 ft. (15 ft. with tentacle)
Special Attacks constrict (tentacle 1d4+3), implant, pull (tentacle, 5 ft.)
CMB +12 (+18 grapple)
CMD 22 (can't be tripped)
Statistics
Str 17,
Dex 10,
Con 17,
Int 6,
Wis 14,
Cha 7
Base Atk +9
Feats Great Fortitude, Greater GrappleB, Improved Initiative, Improved Lightning Reflexes, Lightning Reflexes, Multiattack, Skill Focus (Perception), Weapon Focus (tentacle)
Skills Climb +15, Disguise -1 (+11 as tree stump), Knowledge (nature) +4, Perception +14, Sense Motive +8, Stealth +9
SQ corpse lure
Special Abilities
Corpse Lure (Ex) By setting a corpse atop its stump and riddling the body with small, extruded filaments, a wolf-in-sheep's-clothing can crudely maneuver the corpse, manipulating it like a puppet. The corpse cannot leave the stump or perform complex actions, but is instead used to lure larger prey within range of the wolf-in-sheep's-clothing's tentacles. The largest corpse a wolf-in-sheep's-clothing can manipulate in this fashion is two size categories smaller than itself (thus Tiny creatures for a Medium wolf-in-sheep's-clothing). When a wolf-in-sheep's-clothing uses a corpse like this, it gains a +8 bonus on Disguise checks beyond its normal racial bonus.
Implant (Ex) A wolf-in-sheep's-clothing can infest a creature with its eggs in one of two ways. A creature that eats a carcass used by the monster as a corpse lure automatically becomes implanted. Alternatively, up to once per day, a wolf-in-sheep's-clothing can implant an egg into a helpless or pinned creature as part of a grapple action. The target can resist being implanted with a DC 19 Fortitude save, but if it fails, the seed gestates and becomes a self-aware creature that slowly steals nourishment from its host before finally exploding free of its host's gut. The parasite can be cut free of the host's belly with a DC 25 Heal check, which takes 1 hour and deals 3d6 slashing damage regardless of success or failure. Remove disease (or any similar effect) also kills an implanted egg. The save DC is Constitution-based.
A small forest animal sits motionless atop a worn stump—and then the stump's face peels open into a maw of sharp teeth.