Zoog

System: Pathfinder | SRD

Zoog CR 1
XP 400
CE Magical Beast Tiny
Init +2 ; Senses darkvision 60 ft., detect magic, low-light vision, scent, spell sight; Perception +5
Defense
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 11 (2d10)
Fort +3 Ref +5 Will +1
Offense
Speed 30 ft., climb 30 ft.
Melee bite +6 (1d3-2 plus bleed 1), 2 claws +6 (1d2-2)
Special Attacks bleed 1
CMB +2 CMD 10 (14 vs. trip)
Statistics
Str 6, Dex 15, Con 10, Int 5, Wis 12, Cha 5
Base Atk +2
Feats Weapon Finesse
Skills Acrobatics +12, Climb +16, Perception +5
Languages Aklo; speak with animals
SQ otherworldly touch
Special Abilities
Otherworldly Touch (Ex) A zoog's natural attacks can strike incorporeal creatures as if they were ghost touch weapons.
Spell Sight (Su) A zoog's eyes radiate normal light in a 15-foot cone and increase the light level by one step for an additional 15 feet beyond that area. Any magic effect in this area glows faintly. This glow does not reveal the magic effect's school or strength. A zoog can quell or renew this light as a swift action.
This skittish amalgam of beast parts has luminous eyes, a rat's tail, simian appendages, and tendrils extending from a mole-like nose

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