Beheaded
System: Pathfinder | SRD
Beheaded
CR 1/3
XP 135
NE
Undead
Tiny
Init +2
;
Senses darkvision 60 ft.; Perception +0
Defense
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 4 (1d8)
Fort +0
Ref +2
Will +2
Immune undead traits
Offense
Speed fly 40 ft. (perfect)
Melee slam +2 (1d2)
Space 2-1/2 ft.
;
Reach 0 ft.
CMB +0
CMD 10 (can't be tripped)
Statistics
Str 11,
Dex 15,
Con -,
Int -,
Wis 11,
Cha 10
Base Atk +0
Skills Fly +14
Special Abilities
Creating Beheaded (Su) A spellcaster can create a beheaded with animate dead . Each beheaded created requires two onyx gems worth 100 gp and the casting of one air walk or fly spell. Beheaded can be created with additional abilities from the list below. Creating a variant beheaded counts as 1 additional Hit Die toward the caster's maximum Hit Dice of controlled undead. For every two abilities added, increase the beheaded's CR by 1. Belching The beheaded can make a ranged touch attack with a maximum range of 30 feet that deals 1d6 points of energy damage (acid, cold, electricity, or fire, chosen at the time of creation). Flaming (Su) The beheaded gains fire immunity and a +2 bonus to Charisma. Its slam attack also deals 1d6 points of fire damage and might catch the target on fire. Grabbing (Ex) This type of beheaded has long tendrils of ragged hair or other limblike growths (such as a medusa's snake hair). Its slam attack gains the grab (Medium) special ability. Screaming (Su) This type of beheaded can scream out once every 1d4 rounds. Every creature within 30 feet must succeed at a Will save or be shaken for 1d4 rounds. The save DC is equal to 10 + 1/2 the screaming skull's racial Hit Dice + the screaming skull's Charisma modifier. This is a sonic mind-affecting fear effect. Whether or not the save is successful, any creature in the area can't be affected by that beheaded's scream for the next 24 hours. Swarming (Ex) The beheaded gains 1 additional Hit Die, the swarm subtype, swarm immunities, and the distraction special ability. It loses its slam attack but gains a swarm attack that deals 1d6 points of damage. This counts as two abilities for the purpose of determining the beheaded's CR.
A decaying humanoid head floats silently and ominously, its graying teeth eerily clattering.