Chaneque

System: Pathfinder | SRD

Chaneque CR 1
XP 400
NE Fey (mythic) Small
Init +3 ; Senses low-light vision; Perception +8
Defense
AC 15, touch 14, flat-footed 12 (+3 Dex, +1 natural, +1 size)
hp 19 (3d6+9)
Fort +1 Ref +6 Will +5
Offense
Speed 20 ft., climb 20 ft., fly 60 ft. (clumsy)
Melee claw +5 (1d3+3)
Ranged thrown skull +5 (1d4+3 plus steal soul)
Special Attacks mythic power (1/day, surge +1d6), steal soul
Aura fear aura (30 ft., DC 13)
CMB –2 CMD 11
Statistics
Str 6, Dex 17, Con 10, Int 13, Wis 14, Cha 9
Base Atk +1
Feats Toughness, Weapon FinesseM
Skills Acrobatics +9, Bluff +5, Climb +12, Fly +3, Perception +8, Sense Motive +8, Stealth +13 (+17 while in trees)
Languages Abyssal, Common, Sylvan
Special Abilities
Steal Soul (Su) As a ranged attack, a chaneque can pelt an opponent with a ritually prepared, soul-stealing fey skull. If the skull strikes its target, she must succeed at a DC 14 Will saving throw to prevent it from ripping her soul from her body. If the victim fails the saving throw, the skull temporarily devours her soul, leaving her vulnerable to the commands of whoever holds the skull. Thereafter, the skull's possessor can use it to command the victim, as the dominate person spell. The soul remains stolen until the possessor chooses to release the victim or the skull is destroyed. While a chaneque can carry multiple skulls on its belt, it can only manipulate single soul at one time. The save DC is Wisdom-based.
This creature appears to be a cross between a pixie and a bat with charred flesh. Around its waist dangle tiny fairy skull trophies.

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