Clockwork Steed
System: Pathfinder | SRD
Clockwork Steed
CR 6
N
Construct (clockwork)
Large
Init +5
;
Senses darkvision 60 ft., low-light vision; Perception +0
Defense
AC 20, touch 12, flat-footed 17 (+1 Dex, +2 dodge, +8 natural, –1 size)
hp 74 (8d10+30)
Fort +2
Ref +5
Will +2
Immune construct traits
Weaknesses vulnerable to electricity
Offense
Speed 50 ft.
Melee bite +14 (1d8+7), 2 hooves +9 (1d6+3)
Space 10 ft.
;
Reach 5 ft.
Special Attacks powerful kick, trample (1d6+7, DC 21)
CMB +16
CMD 29 (33 vs. trip)
Statistics
Str 24,
Dex 13,
Con -,
Int -,
Wis 10,
Cha 1
Base Atk +8
Feats Improved InitiativeB, Lightning ReflexesB
SQ difficult to create, swift reactions, winding
Special Abilities
Powerful Kick (Ex) As a standard action, the clockwork steed can make two hoof attacks with its rear hooves; if both hit, it can perform an awesome blow combat maneuver as the Awesome Blow feat. A clockwork steed gains a +4 racial bonus on this combat maneuver check.