Dorvae

System: Pathfinder | SRD

Dorvae CR 11
NE Outsider (evil) Medium
Init +5 ; Senses darkvision 60 ft., see invisibility; Perception +24
Defense
AC 24, touch 16, flat-footed 18 (+5 Dex, +1 dodge, +8 natural)
hp 123 (13d10+52)
Fort +8 Ref +13 Will +10
DR 10/good
Immune mind-affecting effects, poison
SR 22
Offense
Speed 30 ft., fly 60 ft. (good)
Melee 2 claws +18 (3d8+4/19–20 plus grab)
Special Attacks writhing snakes
CMB +20 (+24 grapple) CMD 33
Statistics
Str 18, Dex 21, Con 18, Int 17, Wis 14, Cha 17
Base Atk +13
Feats Agile Maneuvers, Dodge, Flyby Attack, Improved Critical (claw), Mobility, Skill Focus (Perception), Weapon Focus (claw)
Skills Acrobatics +21, Bluff +19, Diplomacy +13, Fly +18, Intimidate +16, Knowledge (planes) +19, Knowledge (religion) +19, Perception +24, Sense Motive +18, Stealth +21
Languages Abyssal, Celestial, Common, Infernal; telepathy 50 ft.
Special Abilities
descriptor (Su) : When a dorvae succeeds at a grapple check against an opponent, the serpents of its body writhe around the grappled foe, biting wherever they can gain purchase. This deals 2d8 points of piercing damage, and the grappled foe is subject to the dorvae's supernatural poison.Dorvae Poison Writhing snakes—injury; save DC 20; frequency 1/round for 12 rounds; effect 1d4 Wis and on the first failed save the target is susceptible to the dorvae's lesser geas no matter its Hit Dice for 24 hours. Cure 3 saves. The save DC is Constitution-based.
Two pairs of stretched and veiny leather wings adorn the back of this shrouded reptilian nightmare.

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