Gripplis
System: Pathfinder | SRD | Source: Advanced Race Guide
Gripplis stand just over 2 feet tall and have mottled green-and-brown skin. Most gripplis are primitive hunter gatherers, living on large insects and fish found near their treetop homes, and are unconcerned about events outside their swamps. The rare grippli who leaves the safety of the swamp tends to be a ranger or alchemist seeking to trade for metals and gems.
Racial Traits
+2 Dexterity, +2 Wisdom, -2 Strength
Small
Grippli
Normal Speed
Darkvision
Camouflage
Swamp Stride (Ex)
Weapon Familiarity
Languages
Alternate Racial Traits
Glider (replaces swamp stride)
Jumper (replaces camouflage)
Princely (replaces swamp stride and weapon familiarity)
Toxic Skin (Ex) (replaces swamp stride and camouflage)
Favored Class Options
Alchemist
Add +1/4 to the number of toxic skin uses per day.
Druid
Add a +1/2 bonus on concentration checks. This bonus doubles in a forest or swamp terrain.
Gunslinger
Add a +1/4 bonus on attack rolls when making a utility shot or a dead shot.
Rogue
Add a +1/2 bonus on Perception checks while in a forest or swamp.
Ranger
Add a +1 racial bonus on Swim skill checks. When this bonus reaches +8, the ranger gains a swim speed of 15 feet (this does not grant the ranger another +8 racial bonus on Swim checks).
Source: Advanced Race Guide
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