Call Beyond the Veil
System: Pathfinder | SRD
Level: 6
School: conjuration (calling)
Casting time: 60 minutes
Components: V, S, F (either an object once possessed by the spirit or entity called, or the name of the spirit or entity called), SC (up to 8)
Skill checks: Diplomacy DC 31, 2 successes; Knowledge (religion) DC 33, 3 successes; Knowledge (planes) DC 33, 1 success
Range: primary caster
Duration: concentration of the primary caster
Saving throw: Will negates
Spell resistance: no
Backlash: All casters become exhausted and gain 1 temporary negative level (DC = 16 + primary caster’s Charisma bonus to remove after the first day).
Failure: All casters gain 1 permanent negative level and are exhausted until that negative level is removed.
The primary caster attempts to compel the spirit of a specific individual or a psychic entity to manifest from its final rest or extraplanar location. Unwilling spirits or entities can resist the summons by succeeding at a Will save. If a spirit or entity succeeds at the saving throw, it doesn’t manifest, but the ritual is still considered a success. Spirits or entities that fail or forgo this save are summoned into the primary caster’s body, where they speak by way of the caster’s voice, which takes on an otherworldly timbre. Though the spirit or entity speaks through the primary caster, it has no further control of that caster’s mind or body, and can’t use any spells, spell-like abilities, or even purely mental supernatural abilities it may have. It must leave the primary caster when that caster ends his concentration. While the spirit is speaking through the primary caster, the secondary casters can ask it questions at a maximum rate of 1 question per round (regardless of the number of secondary casters). The spirit or entity speaks in a language it knows or knew while it was alive, and can refuse to answer questions or attempt to deceive its questioners and the primary caster using Bluff. It is not otherwise beholden to the ritual casters.
Source: Occult Adventures pg. 210