Inhabit Rune Giant

System: Pathfinder | SRD

Level: 6

School: necromancy

Casting time: 60 minutes

Components: V, S, SC (up to the Intelligence modifier of the primary caster)

Skill checks: Knowledge (arcana) DC 26, 3 successes; Knowledge (local) DC 26, 3 successes

Range: 100 miles/character level of the primary caster; see text

Duration: 1 hour/character level of the primary caster (D)

Saving throw: none

Spell resistance: no

Backlash: The primary caster takes 2d6 points of damage.

Failure: All casters gain 1 permanent negative level and are exhausted until that negative level is removed.

The ritual allows the primary caster to inhabit the body of a rune giant that she knows firsthand as if using possession. The rune giant must be within 100 miles per character level of the primary caster when the ritual is complete. The rune giant receives no save against this effect. Unlike possession, the primary caster can use all of her own abilities as well as the rune giant’s abilities while possessing the rune giant, and the primary caster can choose to use either her own or the rune giant’s base attack bonus or base save bonuses. While the primary caster inhabits the rune giant, the rune giant gains 5 bonus hit points per character level of the primary caster.

Source: Pathfinder #136: Temple of the Peacock Spirit pg. 76

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