Return to Dormancy
System: Pathfinder | SRD
Level: 8
School: enchantment (compulsion)
Casting time: 80 minutes
Components: V, S, M (a bone, piece of skin, or scale belonging to the target), SC (at least 4 and up to 20)
Skill checks: Diplomacy or Intimidate DC 36, 2 successes; Knowledge (nature) DC 36, 2 successes; Perform (any) DC 36 (see text), 4 successes
Range: medium
Duration: instantaneous, see text
Saving throw: Will negates
Spell resistance: no
Backlash: All casters are exhausted.
Failure: The primary caster becomes the sole focus of the target, which attacks the primary caster to the best of its ability for the next hour.
Numerous variants of this ritual exist, though the intent is always the same: to lull the rage within a gigantic, rampaging threat. The target is usually a unique creature with a specific Perform check is required to affect it. For example, returning King Mogaru to dormancy requires a successful Perform (sing) check as part of this ritual. Other creatures’ requirements are left to the GM’s discretion.
The successful completion of this extensive ritual forces the target, which must be a Colossal creature with at least 20 HD, to attempt a Will save. On a failed save, the affected creature stops its current actions and retreats away from civilization for a period of no less than 1 year. Should the target succeed at this save, the ritual fails and its failure effect occurs immediately. Creatures with the kaiju subtype cannot use their recovery ability to attempt a new saving throw against this ritual’s effect. If a creature affected by this ritual is attacked and damaged, the effects of return to dormancy immediately end and the ritual’s failure effect takes place.
Source: Ultimate Wilderness pg. 239