Unmaking Touch

System: Pathfinder | SRD

Level: 5

School: transmutation

Casting time: 50 minutes

Components: V, S, F (a chaos emerald ), SC (up to the Charisma modifier of the primary caster)

Skill checks: Knowledge (planes) DC 32, 2 successes; Sleight of Hand DC 32, 1 success; Use Magic Device DC 32, 2 successes

Range: primary caster

Duration: 1 hour/character level of the primary caster (D)

Backlash: The primary caster takes 1d4 points of Constitution damage and becomes fatigued.

Failure: All casters gain a temporary negative level (DC = 16 + the primary caster's Charisma bonus to remove the negative level after the first day) and are also exhausted until this negative level is removed.

The primary caster juggles the chaos emerald back and forth between his hands, under his clothing, and between any secondary casters involved in the ritual. As the ritual progresses, the primary caster's actions with the chaos emerald become increasingly improbable (putting it into his mouth and pulling it out of his ear, for example, or placing it into the cupped hands of one secondary caster and removing it from the cupped hands of a different secondary caster). If the ritual is successful, the chaos emerald disappears entirely, and the primary caster gains the ability to inflict warpwaves like a protean for the ritual's duration. The primary caster can inflict a warpwave on a creature within 100 feet as a standard action. The target can negate the effects of the warpwave with a successful Fortitude save (DC 10 + half the primary caster's character level + the primary caster's Charisma modifier). When the duration expires, the chaos emerald reappears in the primary caster's possession—usually in a hidden place, such as the bottom of a backpack or inside a hat.

Source: Concordance of Rivals pg. 47

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