Waking the Drowned God
System: Pathfinder | SRD
Level: 9
School: conjuration (calling)
Casting time: 9 hours
Components: V, S, F (a piece of Tychilarius’s body), SC (at least 4, up to 12)
Skill checks: Knowledge (arcana) DC 35, 2 successes; Knowledge (dungeoneering) DC 35, 2 successes; Knowledge (planes) DC 35, 5 successes
Range: close
Duration: instantaneous; see text
Saving throw: none
Spell resistance: no
Backlash: The primary caster and all secondary casters each take 1d4 points of Intelligence damage.
Failure: The primary caster is immediately pulled into the Dark Tapestry and killed. No means can locate the primary caster’s remains or return her to life.
The primary caster begins the ritual by placing the focus in a pool of water that measures at least 30 feet long, 30 feet wide, and 50 feet deep. After this is done, the secondary casters surround the pool and perform ceremonial chants and wild supplications to the Drowned God, while the primary caster whispers the horrifying truths of Tychilarius into the target’s ear. The unspeakable horror and veracity of the whispers create a stronger bond between the target and the Drowned God. The ritual casters then place the target inside the pool.
If the ritual succeeds, the vast and alien mind of Tychilarius overwhelms the target. The Drowned God immediately and hideously transforms the target’s body and irrevocably destroys it, replacing the gory remains with the writhing form of Tychilarius, now freed from its prison and unleashed to wreak the destruction it craved so hungrily, and for so long, in its unknown prison. The target is annihilated and can be restored to life only with a miracle or wish spell.
Source: Occult Realms pg. 59