Wrest Resources
System: Pathfinder | SRD
Level: 7
School: conjuration (teleportation)
Casting time: 60 minutes
Components: V, S, M (an amount of a single natural mineral, metal, or gemstone worth 500 gp), F (an adamantine spade worth 5,000 gp), SC (up to 20)
Skill checks: Knowledge (geography) DC 42, 3 successes; Knowledge (nature) DC 42, 2 successes; Survival DC 42, 2 successes
Range: 10 miles/character level of the primary caster
Duration: instantaneous
Saving throw: none
Spell resistance: no
Backlash: The primary caster takes 1 permanent negative level.
Failure: All casters take 6d6 points of damage and are exhausted. The primary caster is the target of a flesh to stone spell (DC = 16 + the primary caster’s Charisma bonus) but instead of stone the spell turns the caster into the resource used in the material component.
The ritual teleports a specific natural resource from the ritual’s area and transports it adjacent to the primary caster. The natural resource is the same as the material component used in the ritual (for example, using 500 gp of gold as a material component causes the ritual to teleport all gold in the area). The area must be one the primary caster is familiar with and can clearly visualize, although he need not have line of sight or line of effect to the area at the time the ritual is performed. The sudden removal of these resources can cause the ground in the selected area to shift or collapse.
Source: Pathfinder #136: Temple of the Peacock Spirit pg. 79