Adhesive Blood
System: Pathfinder | SRD
Level: Alchemist: 2; Bloodrager: 2; Psychic: 2; Sorcerer: 2; Wizard: 2; Witch: 2
School: transmutation
Casting time: 1 standard action
Components: V, S
Range: personal
Target: you
Duration: 1 minute/level
Saving throw: Reflex negates (see text)
Spell resistance: no
Your blood thickens to becomes a glue-like substance upon contact with air. A piercing or slashing weapon that deals hit point damage to you is stuck fast unless the wielder succeeds at a Reflex save. A creature can pry off a stuck weapon on its turn as a standard action with a successful Strength check against the spell’s DC. Strong alcohol or universal solvent dissolves the adhesive. The glue breaks down 5 rounds after you die, or when the duration ends. This glue has no effect while underwater or in environments that lack air.
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