Aquatic Cavalry

System: Pathfinder | SRD

Level: Antipaladin: 2; Druid: 2; Paladin: 2; Ranger: 2; Shaman: 2; Summoner: 2

School: conjuration ( summoning )

Casting time: 1 round

Components: V, S, DF

Range: medium (100 ft. + 10 ft./level)

Duration: 1 hour/level (D)

Saving throw: none

Spell resistance: no

You summon a school of hippocampi (one plus one per 3 caster levels, to a maximum of six at 15th level) to serve as combat-trained mounts. the hippocampi avoid combat if possible but defend themselves if attacked. If any hippocampus attacks, the remaining duration of the spell changes from 1 hour per level to 1 round per level (so if a full 4 hours remained, the hippocampi last for only 4 more rounds).

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