Aquatic Cavalry
System: Pathfinder | SRD
Level: Antipaladin: 2; Druid: 2; Paladin: 2; Ranger: 2; Shaman: 2; Summoner: 2
School: conjuration ( summoning )
Casting time: 1 round
Components: V, S, DF
Range: medium (100 ft. + 10 ft./level)
Duration: 1 hour/level (D)
Saving throw: none
Spell resistance: no
You summon a school of hippocampi (one plus one per 3 caster levels, to a maximum of six at 15th level) to serve as combat-trained mounts. the hippocampi avoid combat if possible but defend themselves if attacked. If any hippocampus attacks, the remaining duration of the spell changes from 1 hour per level to 1 round per level (so if a full 4 hours remained, the hippocampi last for only 4 more rounds).
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