Augmenting Wall

System: Pathfinder | SRD

Level: Magus: 5; Sorcerer: 5; Wizard: 5

School: evocation

Casting time: 1 standard action

Components: V, S

Range: medium (100 ft. + 10 ft./level)

Duration: 1 round/2 levels (see text)

Saving throw: none (object)

Spell resistance: no (object)

You create a wall of faintly shimmering elemental energy.

Upon casting this spell, choose either acid, cold, electricity, or fire.

The spell gains the chosen descriptor, and any thrown weapons or ammunition that pass through the augmenting wall as part of a ranged attack deal 1d6 points of energy damage of the specified type in addition to their normal damage. The wall has no effect on melee weapons or items not thrown as part of an attack.

As you cast the spell, you can limit the wall so that it only affects ranged weapons passing through it in the direction of your choice. Doing so halves the spell’s duration.

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