Buoyancy

System: Pathfinder | SRD

Level: Bard: 2; Psychic: 2; Shaman: 2; Sorcerer: 2; Wizard: 2; Witch: 2

School: transmutation

Casting time: 1 immediate action

Components: V

Range: close (25 ft. + 5 ft./2 levels)

Duration: up to 1 round/level (see text)

Saving throw: Will negates (harmless) or Will negates (object)

Spell resistance: yes (object)

The affected creatures or objects become incredibly buoyant. The affected creatures (including gear and carried objects up to each creature’s maximum load) and objects naturally float on any water at least 1 foot deep. An affected creature that deliberately tries to submerge must succeed at a DC 20 Swim check every round to stay underwater. The spell ends if the creature or object spends at least 1 round on dry land.

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