Calm Air
System: Pathfinder | SRD
Level: Druid: 4; Sorcerer: 5; Wizard: 5; Summoner: 4
School: abjuration
Casting time: 1 standard action
Components: V, S
Range: long (400 ft. + 40 ft./level)
Duration: 10 minute/level (D)
Saving throw: none (object)
Spell resistance: no (object)
This spell calms the air and disperses fog, dust, and other particles. The wind force in the area is reduced in strength by one step per 4 caster levels (to a minimum wind force of light) and clouds are dispersed, although parts of non-magical clouds that extend beyond the area are not affected. If a magical cloud or wind’s point of origin is inside the area of a calm air spell, the whole effect is suppressed; otherwise, only the part inside the area is suppressed. Suppression still counts against the duration of a wind or cloud effect. Magical wind and cloud effects are suppressed only if you succeed at a caster level check (DC 11 + effect’s caster level). You can move the calm air effect by concentrating as a standard action.
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