Celestial Healing
System: Pathfinder | SRD
Level: Bloodrager: 4; Cleric: 4; Magus: 4; Sorcerer: 4; Wizard: 4; Summoner: 4; Witch: 4
School: conjuration ( healing )
Casting time: 1 round
Components: V, S, M (1 drop of blood from a good outsider or 1 dose of holy water )
Range: touch
Target: creature touched
Duration: 1 round/2 levels
Saving throw: Will negates (harmless)
Spell resistance: yes (harmless)
You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1. The target radiates the aura of a good creature for the duration of the spell and can sense the righteousness of the magic, though this has no long-term effect on the target’s alignment. If the target has its own evil aura, this is not suppressed by celestial healing, and can also be detected normally.
School conjuration (healing) [good]; Level bloodrager 4, cleric 4, magus 4, sorcerer/wizard 4, summoner 4, witch 4
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