Celestial Healing

System: Pathfinder | SRD

Level: Bloodrager: 4; Cleric: 4; Magus: 4; Sorcerer: 4; Wizard: 4; Summoner: 4; Witch: 4

School: conjuration ( healing )

Casting time: 1 round

Components: V, S, M (1 drop of blood from a good outsider or 1 dose of holy water )

Range: touch

Target: creature touched

Duration: 1 round/2 levels

Saving throw: Will negates (harmless)

Spell resistance: yes (harmless)

You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1. The target radiates the aura of a good creature for the duration of the spell and can sense the righteousness of the magic, though this has no long-term effect on the target’s alignment. If the target has its own evil aura, this is not suppressed by celestial healing, and can also be detected normally.

Celestial Healing, Greater

School conjuration (healing) [good]; Level bloodrager 4, cleric 4, magus 4, sorcerer/wizard 4, summoner 4, witch 4

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