Condensed Ether

System: Pathfinder | SRD

Level: Psychic: 4; Sorcerer: 5; Wizard: 5; Spiritualist: 3

School: transmutation

Casting time: 1 standard action

Components: V, S, M (crushed amber)

Range: medium (100 ft. + 10 ft./level)

Target: 20-ft.-radius spread

Duration: 1 minute/level

Saving throw: none

Spell resistance: no

You condense the substance of the Ethereal Plane as it interpenetrates the Material Plane. This thickened planar conjunction slows movement through the area to a crawl.

Creatures moving through condensed ether (even incorporeal creatures), move at only half their normal speed and can’t take 5-foot steps. This slowing of movement doesn’t stack with solid fog or similar effects. Creatures within condensed ether take a –2 penalty to Armor Class and on Reflex saves, and condensed ether prevents effective ranged weapon attacks. Even magic rays and similar ranged attacks suffer a 20% miss chance on attacks into or passing through condensed ether. This miss chance is not based on concealment, and Blind-Fight, true seeing, and similar effects do not reduce it.

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