Condensed Ether
System: Pathfinder | SRD
Level: Psychic: 4; Sorcerer: 5; Wizard: 5; Spiritualist: 3
School: transmutation
Casting time: 1 standard action
Components: V, S, M (crushed amber)
Range: medium (100 ft. + 10 ft./level)
Target: 20-ft.-radius spread
Duration: 1 minute/level
Saving throw: none
Spell resistance: no
You condense the substance of the Ethereal Plane as it interpenetrates the Material Plane. This thickened planar conjunction slows movement through the area to a crawl.
Creatures moving through condensed ether (even incorporeal creatures), move at only half their normal speed and can’t take 5-foot steps. This slowing of movement doesn’t stack with solid fog or similar effects. Creatures within condensed ether take a –2 penalty to Armor Class and on Reflex saves, and condensed ether prevents effective ranged weapon attacks. Even magic rays and similar ranged attacks suffer a 20% miss chance on attacks into or passing through condensed ether. This miss chance is not based on concealment, and Blind-Fight, true seeing, and similar effects do not reduce it.
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