Constricting Coils
System: Pathfinder | SRD
Level: Cleric: 5; Sorcerer: 5; Wizard: 5
School: enchantment ( compulsion )
Casting time: 1 standard action
Components: V, S, M/DF (a snakeskin)
Range: medium (100 ft. + 10 ft./level)
Target: one living creature
Duration: 1 round/level (D); see text
Saving throw: Will negates; see text
Spell resistance: yes
This spell functions like hold monster, except that the target is constricted as if by the coils of a large snake, taking 1d6+6 points of bludgeoning damage each round that it fails its save. A successful save ends both the paralyzing and constriction effects.
Back to Spells | Feats | Traits | Campaigns