Constricting Coils

System: Pathfinder | SRD

Level: Cleric: 5; Sorcerer: 5; Wizard: 5

School: enchantment ( compulsion )

Casting time: 1 standard action

Components: V, S, M/DF (a snakeskin)

Range: medium (100 ft. + 10 ft./level)

Target: one living creature

Duration: 1 round/level (D); see text

Saving throw: Will negates; see text

Spell resistance: yes

This spell functions like hold monster, except that the target is constricted as if by the coils of a large snake, taking 1d6+6 points of bludgeoning damage each round that it fails its save. A successful save ends both the paralyzing and constriction effects.

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