Cosmic Ray

System: Pathfinder | SRD

Level: Magus: 5; Sorcerer: 6; Wizard: 6

School: evocation

Casting time: 1 standard action

Components: V, S, M (a piece of meteorite)

Range: close (25 ft. + 5 ft./2 levels)

Duration: instantaneous and 1 round/level (see text)

Saving throw: Fortitude partial

Spell resistance: yes

You fling a ray of deadly cosmic energy at the target creature.

If you succeed at a ranged touch attack with the ray, the target takes 1d6 points of damage per caster level (maximum 20d6) and must make a Fortitude save. On a failed save, the target becomes sickened for 1 round per caster level and emits toxic cosmic energy for as long as it is sickened; any creature that comes within 5 feet of the affected target must succeed at a Fortitude save (DC = spell’s DC) or become sickened for 1 round per 2 caster levels.

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