Crafter’s Nightmare
System: Pathfinder | SRD
Level: Bard: 2; Druid: 2; Medium: 1; Mesmerist: 2; Occultist: 2; Psychic: 2; Sorcerer: 2; Wizard: 2; Spiritualist: 2; Witch: 2
School: necromancy (haunted)
Casting time: 1 standard action
Components: V, S, M (a broken tool)
Range: close (25 ft. + 5 ft./2 levels)
Duration: 1 day/level (D)
Saving throw: Will negates
Spell resistance: yes
You concentrate feelings of competitiveness, envy, and ill will into a poltergeist-like haunt that wreaks havoc on its victim’s long-term endeavors. Every time a creature in the affected area attempts a Craft or Profession check to generate income, create an item, or earn capital, any skill check required for crafting or repairing a magic item, or any skill check required for an occult ritual, the haunt imposes a –5 penalty on the check. If the creature fails its check by 5 or more, the haunt’s mischief deals 1d6 points of damage to the creature in addition to any other negative effects from such a failure. If the creature attempts to cast a spell with a casting time of 1 minute or longer, the haunt becomes similarly disruptive, requiring the caster to succeed at a concentration check (DC = 15 + spell level) or lose the spell and take 1d6 points of damage from the mischief. Each time the haunt is disruptive, the spell’s haunt-like manifestation occurs during that round.
Back to Spells | Feats | Traits | Campaigns