Crafter’s Nightmare

System: Pathfinder | SRD

Level: Bard: 2; Druid: 2; Medium: 1; Mesmerist: 2; Occultist: 2; Psychic: 2; Sorcerer: 2; Wizard: 2; Spiritualist: 2; Witch: 2

School: necromancy (haunted)

Casting time: 1 standard action

Components: V, S, M (a broken tool)

Range: close (25 ft. + 5 ft./2 levels)

Duration: 1 day/level (D)

Saving throw: Will negates

Spell resistance: yes

You concentrate feelings of competitiveness, envy, and ill will into a poltergeist-like haunt that wreaks havoc on its victim’s long-term endeavors. Every time a creature in the affected area attempts a Craft or Profession check to generate income, create an item, or earn capital, any skill check required for crafting or repairing a magic item, or any skill check required for an occult ritual, the haunt imposes a –5 penalty on the check. If the creature fails its check by 5 or more, the haunt’s mischief deals 1d6 points of damage to the creature in addition to any other negative effects from such a failure. If the creature attempts to cast a spell with a casting time of 1 minute or longer, the haunt becomes similarly disruptive, requiring the caster to succeed at a concentration check (DC = 15 + spell level) or lose the spell and take 1d6 points of damage from the mischief. Each time the haunt is disruptive, the spell’s haunt-like manifestation occurs during that round.

Back to Spells | Feats | Traits | Campaigns