Crusader’s Edge

System: Pathfinder | SRD

Level: Cleric: 4; Inquisitor: 4; Paladin: 4

School: transmutation

Casting time: 1 standard action

Components: V, S, M (dried blood from an evil outsider , sprinkled on the weapon)

Range: touch

Target: melee weapon touched

Duration: 1 minute/level

Saving throw: Fort negates

Spell resistance: no

When you cast this spell on a melee weapon you imbue it with a powerful holy energy, granting the weapon the bane weapon quality against evil outsiders. Furthermore, whenever you score a successful critical hit against an outsider with the evil subtype, you not only deal normal critical damage with the weapon but also nauseate the outsider for 1d3 rounds—the outsider can reduce this nauseated condition to sickened for 1 round with a successful Fortitude save.

Mythic Crusader’s Edge

Whenever you confirm a critical hit against an outsider with the evil subtype, you gain 2d6 temporary hit points. While wielding this weapon, you gain a +2 sacred bonus on saving throws against spells, spell-like abilities, and special abilities originating from evil outsiders.

Augmented (5th): You can expend two uses of mythic power to give the touched weapon the holy weapon special ability.

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