Death Knell Aura
System: Pathfinder | SRD
Level: Cleric: 6; Inquisitor: 6; Sorcerer: 6; Wizard: 6; Witch: 6
School: necromancy
Casting time: 1 standard action
Components: V, S
Range: 20 ft.
Duration: 1 round/level (D)
Saving throw: Will negates
Spell resistance: yes
You gain a shimmering gray aura that feeds on the souls of creatures who die within it. The aura sheds light as a candle. If a creature at –1 or fewer hit points is within the aura at the start of its turn, it must save or die, granting you the benefits of death knell.
School necromancy [death, evil]; Level cleric 6, inquisitor 6, sorcerer/wizard 6, witch 6
This spell functions as death knell aura, except a dying creature in the area cannot stabilize on its own and automatically takes 1 point of bleed damage on its turn each round. An incorporeal undead or living spirit traveling outside the body (such as a person using astral projection or magic jar) within the aura at the start of its turn takes 1d8 points of damage.
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