Defending Bone

System: Pathfinder | SRD

Level: Cleric: 2; Oracle: 2; Inquisitor: 2; Magus: 2; Sorcerer: 2; Wizard: 2; Witch: 2

School: necromancy

Casting time: 1 standard action

Components: V, S, F (a Medium creature’s skull or femur), DF

Range: personal

Target: you

Duration: 1 hour/level or until discharged

Saving throw: none

Spell resistance: no

You animate a bone with necromantic energy, giving it the power to float near your body and interpose itself against physical attacks.

You gain damage reduction 5/bludgeoning. Once the bone has prevented a total of 5 points of damage per caster level (maximum 50 points), it is destroyed and the spell is discharged. This spell has no effect if you have damage reduction from another source.

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