Earth Tremor
System: Pathfinder | SRD
Level: Bloodrager: 3; Druid: 3; Magus: 3; Shaman: 3; Sorcerer: 3; Wizard: 3; Witch: 3
School: transmutation
Casting time: 1 standard action
Components: V, S
Range: up to 30 ft. (see text)
Duration: instantaneous
Saving throw: Reflex half (see text)
Spell resistance: no
You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand.
You choose whether the earth tremor affects a 30-foot line, a 20-foot cone-shaped spread, or a 10-foot-radius spread centered on you. the space you occupy is not affected by earth tremor. the area you choose becomes dense rubble that costs 2 squares of movement to enter. Dense rubble adds 5 to the DC of Acrobatics checks and adds 2 to the DC of Stealth checks. Creatures on the ground in the area take 1d4 points of bludgeoning damage per caster level you have (maximum 10d4) or half damage on a successful save. Medium or smaller creatures that fail their saves are knocked prone.
This spell can be cast only on a surface of earth, sand, or stone. It has no effect if you are in a wooden or metal structure or if you are not touching the ground.
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