Eroding Ray
System: Pathfinder | SRD
Level: Cleric: 2; Druid: 2; Wizard: 2; Sorcerer: 2
School: transmutation
Casting time: 1 standard action
Components: V, S
Range: close (25 ft. + 5 ft./2 levels)
Duration: instantaneous
Saving throw: none
Spell resistance: no
You can fire one ray, plus one additional ray for every 4 levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and can target only a construct or an object. If a ray hits, the target begins to crumble, taking 2d6 points of damage. This damage ignores hardness and damage reduction.
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