Fear the Sun

System: Pathfinder | SRD

Level: Antipaladin: 1; Bloodrager: 1; Cleric: 2; Druid: 2; Inquisitor: 2; Occultist: 2; Psychic: 2; Shaman: 2; Sorcerer: 2; Wizard: 2; Witch: 2

School: transmutation

Casting time: 1 standard action

Components: V, S, M (a drow eyelash)

Range: medium (100 ft. + 10 ft./level)

Target: up to one creature/level, no two of which can be more than 30 ft. apart

Duration: 1 round/level

Saving throw: Fort negates

Spell resistance: yes

Each target that fails its saving throw gains light blindness, as per the universal monster rule. When exposed to bright light, affected targets are blinded for 1 full round and are dazzled in successive rounds. If you cast this spell in the presence of bright light, any target that fails its save is blinded immediately, and dazzled starting at the beginning of its first turn.

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