Feast On Fear
System: Pathfinder | SRD
Level: Bard: 4; Shaman: 5; Sorcerer: 5; Wizard: 5; Witch: 5
School: necromancy
Casting time: 1 standard action
Components: V, S
Range: close (25 ft. + 5 ft./2 levels)
Duration: 1 round/level
Saving throw: Fort negates
Spell resistance: yes
Each round as a standard action, you can target a single living creature of up to 9 HD and strike it with terrifying waves of power. If the target fails its saving throw, it becomes panicked for 1d4 rounds, and you gain 5 temporary hit points (which disappear after 1 hour). After the panic ends, the creature remains shaken for 10 minutes per caster level, and it automatically becomes panicked again if it comes within sight of you during that time.
These temporary hit points stack if they are from different creatures.
Back to Spells | Feats | Traits | Campaigns