Flashfire
System: Pathfinder | SRD
Level: Druid: 3; Shaman: 3
School: evocation
Casting time: 1 standard action
Components: V, S
Range: medium (100 ft. + 10 ft./level)
Duration: 1 round/level
Saving throw: Reflex negates (object) and Fort negates
Spell resistance: yes (object)
You cause flames to spring up in the area of effect. These flames deal 1d6 points of fire damage for every 3 caster levels you have (maximum 5d6) to each creature that enters a burning area or begins its turn in the area; these creatures also catch on fire. A creature that succeeds at a Reflex save negates the damage and avoids catching on fire. the area and all adjacent 5-foot squares are smoky, providing concealment within. You can concentrate as a standard action to ignite one 5-foot square adjacent to a currently burning square. Heavy precipitation (including sleet storm) ends the spell. Strong and severe winds spread each square of flashfire downwind by one square each round, but windstorm-force or stronger winds extinguish the fires.
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