Fleshcurdle

System: Pathfinder | SRD

Level: Sorcerer: 2; Wizard: 2

School: transmutation (polymorph)

Casting time: 1 standard action

Components: V, S, M (scrap of pickled flesh)

Range: close (25 ft. + 5 ft./2 levels)

Target: one living or undead creature

Duration: 1 round/level

Saving throw: Fort negates

Spell resistance: yes

You warp the target creature’s flesh, discoloring it and causing it to become misshapen and impairing its function. When you cast this spell, you must choose one of three types of effects to inflict on the target—movement, attacks, or defense.

Most undead are susceptible to fleshcurdle, but amorphous creatures and creatures without flesh are immune (such as elementals, oozes, plants, gaseous or incorporeal creatures, and skeletons).

Mythic Fleshcurdle

You can choose two effects instead of one effect, or may choose to enhance one effect. If you enhance the attack effect, all of the creature’s natural attacks are affected. If you enhance the defense effect, in addition to fleshcurdle’s normal effect on natural armor bonus, any critical threats against the creature gain a +4 bonus on the confirmation roll. If you enhance the movement effect, all of the creature’s movement speeds are halved.

Augmented (6th): If you expend two uses of mythic power, you can choose two enhanced effects to inflict upon the target.

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