Free Swim
System: Pathfinder | SRD
Level: Alchemist: 3; Bard: 3; Cleric: 3; Druid: 3; Hunter: 3; Inquisitor: 3; Investigator: 3; Medium: 3; Mesmerist: 3; Occultist: 3; Oracle: 3; Psychic: 3; Ranger: 3; Skald: 3; Spiritualist: 3; Warpriest: 3
School: abjuration
Casting time: 1 standard action
Components: V, S, M (a strip of kelp bound to the target), DF
Range: touch
Target: creature touched
Duration: 10 minutes/level
Saving throw: Will negates (harmless)
Spell resistance: yes (harmless)
The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement. However, the target doesn’t gain any protections against grapple, paralysis, and magical effects that impede movement (such as solid fog, slow, and web).
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