Free Swim

System: Pathfinder | SRD

Level: Alchemist: 3; Bard: 3; Cleric: 3; Druid: 3; Hunter: 3; Inquisitor: 3; Investigator: 3; Medium: 3; Mesmerist: 3; Occultist: 3; Oracle: 3; Psychic: 3; Ranger: 3; Skald: 3; Spiritualist: 3; Warpriest: 3

School: abjuration

Casting time: 1 standard action

Components: V, S, M (a strip of kelp bound to the target), DF

Range: touch

Target: creature touched

Duration: 10 minutes/level

Saving throw: Will negates (harmless)

Spell resistance: yes (harmless)

The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement. However, the target doesn’t gain any protections against grapple, paralysis, and magical effects that impede movement (such as solid fog, slow, and web).

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