Geniekind

System: Pathfinder | SRD

Level: Cleric: 5; Druid: 5; Sorcerer: 5; Wizard: 5; Summoner: 5

School: transmutation (polymorph)

Casting time: 1 standard action

Components: V, S, M (a pinch of dust, embers, wind-blown sand or drops of water, depending on the genie type)

Range: personal

Target: you

Duration: 1 round/level

Upon casting this spell, you must choose one type of genie to transform into, selecting from djinni, efreeti, marid, or shaitan. You retain your basic physical appearance but shift in some way to become more akin to the genie type you chose. While under the effects of geniekind, you gain a +2 racial bonus on all saving throws against paralysis, poison, sleep, and stunning effects, and a +4 enhancement bonus to your natural armor bonus. You also gain a +2 enhancement bonus to Constitution and a +5 bonus on all Diplomacy checks made when interacting with creatures of the same elemental subtype as your chosen genie. In addition, you gain other abilities depending upon the type of genie you choose to assume the form of, as detailed below.

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