Gullibility

System: Pathfinder | SRD

School: enchantment ( charm )

Casting time: 1 standard action

Components: V, S

Range: close (25 ft. + 5 ft./level)

Target: one creature

Duration: 10 minutes/level (D)

Saving throw: Will negates

Spell resistance: yes

You befuddle the target’s mind, making it more willing to believe even the most outlandish tales. The target takes a –10 penalty on Sense Motive checks for the spell’s duration. In addition, creatures that attempt to lie to or deceive the target gain a +10 bonus on their Bluff checks, as if the target wanted to believe them and was drunk or impaired simultaneously.

Furthermore, the believability of any lie told to a creature under the effects of gullibility increases by one step; an impossible lie seems far-fetched, a far-fetched lie seems unlikely, and an unlikely lie seems believable.

A creature gains no benefits from glibness on Bluff checks to lie to or deceive a creature that is under the effects of gullibility; in effect, gullibility renders a target so willing to believe what others say that glibness cannot make their words any more believable.

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