Gullibility
System: Pathfinder | SRD
School: enchantment ( charm )
Casting time: 1 standard action
Components: V, S
Range: close (25 ft. + 5 ft./level)
Target: one creature
Duration: 10 minutes/level (D)
Saving throw: Will negates
Spell resistance: yes
You befuddle the target’s mind, making it more willing to believe even the most outlandish tales. The target takes a –10 penalty on Sense Motive checks for the spell’s duration. In addition, creatures that attempt to lie to or deceive the target gain a +10 bonus on their Bluff checks, as if the target wanted to believe them and was drunk or impaired simultaneously.
Furthermore, the believability of any lie told to a creature under the effects of gullibility increases by one step; an impossible lie seems far-fetched, a far-fetched lie seems unlikely, and an unlikely lie seems believable.
A creature gains no benefits from glibness on Bluff checks to lie to or deceive a creature that is under the effects of gullibility; in effect, gullibility renders a target so willing to believe what others say that glibness cannot make their words any more believable.
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