Heart of The Metal

System: Pathfinder | SRD

Level: Magus: 3; Sorcerer: 3; Wizard: 3; Witch: 3

School: transmutation

Casting time: 1 standard action

Components: V, S, M (a chunk of adamantine worth 100 gp, or a chunk of cold iron or silver worth 20 gp)

Range: close (25 ft. + 5 ft./2 levels)

Duration: 1 minute/level (see text)

Saving throw: none

Spell resistance: no

You lend the nature of adamantine, cold iron, or silver depending on which component you used, to the targeted weapons, with the following effects:

Adamantine: The weapons overcome DR/adamantine and ignore hardness less than 20.

Cold Iron: The weapons overcome DR/cold iron.

Silver: The weapons overcome DR/silver.

No other advantages or disadvantages of these metal types apply. For example, a weapon given the nature of adamantine is not automatically masterwork.

This is able to affect nonmetal weapons. If you grant the target weapons the property of cold iron, the spell lasts half as long as normal.

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