Hurricane Blast

System: Pathfinder | SRD

Level: Druid: 3; Sorcerer: 4; Wizard: 4

School: evocation

Casting time: 1 standard action

Components: V, S

Range: personal

Target: you

Duration: 1 round

Saving throw: Reflex negates

Spell resistance: no

This spell creates a severe blast of air (approximately 50 mph) that originates from you, affecting all creatures in the burst.

Hurricane blast can’t move a creature beyond the limit of its range. Any creature, regardless of size, takes a –4 penalty on ranged attacks and Listen checks in the area of a hurricane blast. The force of the gust automatically extinguishes candles, torches, and similar unprotected flames. It causes protected flames, such as those of lanterns, to dance wildly and has a 50% chance to extinguish those lights.

In addition to the effects noted, a hurricane blast can do anything that a sudden blast of wind would be expected to do. It can create a stinging spray of sand or dust, fan a large fire, overturn delicate awnings or hangings, and blow gases or vapors to the edge of its range.

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