Ice Slick
System: Pathfinder | SRD
Level: Druid: 2; Magus: 2; Ranger: 2; Sorcerer: 2; Wizard: 2; Witch: 2
School: evocation
Casting time: 1 standard action
Components: V, S
Range: close (25 ft. + 5 ft./2 levels)
Duration: instantaneous (see text)
Saving throw: Reflex partial (see text)
Spell resistance: see text
You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice.
Any creature in the area when the spell is cast takes 1d6 points of cold damage + 1 point per caster level (maximum +10) and falls prone; creatures that succeed at a Reflex save take half damage and don’t fall prone. Spell resistance applies to this initial effect.
A creature can walk within or through the area of ice at half its normal speed with a successful DC 10 Acrobatics check. Failure by 4 or less means the creature can’t move that round (and must succeed at a Reflex save or fall); failure by 5 or more means it falls (see the Acrobatics skill). Creatures that do not move on their turn do not need to attempt this check.
A 5-foot square of ice has hardness 0 and 3 hit points. The ice is an instantaneous effect, but persists as non-magical ice. Under temperate conditions, the ice lasts 1 minute per level. In tropical environments, it might last only half as long. In cold environments where ice and snow persist without melting, it could last indefinitely.
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