Iron Stake
System: Pathfinder | SRD
Level: Cleric: 3; Druid: 3; Inquisitor: 2; Ranger: 2; Sorcerer: 3; Wizard: 3; Witch: 3
School: conjuration ( creation )
Casting time: 1 standard action
Components: V, S, M (a pinch of iron filings)
Range: close (25 ft. + 5 ft./2 levels)
Duration: instantaneous or 1 round/level; see text
Saving throw: Fortitude partial
Spell resistance: no
This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged touch attack. the stake is treated as a magic and cold iron weapon for the purpose of overcoming damage reduction, and deals 1d6 points of piercing damage for every 2 caster levels you have (maximum 10d6 at 20th level).
Additionally, if a creature with DR/cold iron takes damage from this spell, it is sickened for 1 round and must attempt a Fortitude save. If it fails, for a number of rounds equal to your caster level, it must succeed at a concentration check (in addition to any normally required concentration checks) to use any spells or spell-like abilities it has—the DC of this check is equal to 15 + twice the spell’s level. If the creature fails this concentration check, its spell is wasted.
Back to Spells | Feats | Traits | Campaigns