Knell of the Depths

System: Pathfinder | SRD

Level: Druid: 3; Magus: 2; Shaman: 3; Sorcerer: 3; Wizard: 3; Summoner: 3; Witch: 2

School: conjuration

Casting time: 1 round

Components: V, S

Range: touch

Target: one creature

Duration: permanent

Saving throw: Will negates

Spell resistance: yes

You invest a target with cursed elemental energy, causing nearby bodies of water to roil when the target draw nears and tendrils of water to drag it deeper under the waves.

The target takes a –10 penalty on Swim checks and automatically sinks 15 feet per round when in any body of liquid. The creature does not sink if standing upon a solid surface capable of supporting its weight, even if it is submerged.

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