Light Prison
System: Pathfinder | SRD
Level: Bard: 2; Cleric: 2; Oracle: 2; Inquisitor: 2; Magus: 2; Sorcerer: 2; Wizard: 2
School: evocation
Casting time: 1 standard action
Components: V, S
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature/2 levels
Duration: 1 round/level (D)
Saving throw: Reflex negates
Spell resistance: yes
Rays of light burst forth from your outstretched hand, encircling each target’s space with a cage of light. If a target fails its Reflex save, it becomes enclosed in the light prison. A creature enclosed in a light prison can attack, cast spells, and otherwise act normally as long as it stays within the light prison. However, if a creature passes through the walls of a light prison enclosing it, it takes 1d6 points of damage and is blinded for 1 round. Creatures do not receive saves to negate these effects. Once a creature passes through the walls of a light prison surrounding it, the effect ends for that creature.
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