Mark of Spite
System: Pathfinder | SRD
Level: Mesmerist: 2; Psychic: 3; Sorcerer: 3; Wizard: 3; Witch: 3
School: necromancy
Casting time: 1 standard action
Components: V, S, M (a drop of blood)
Range: close (25 ft. + 5 ft./2 levels)
Target: one living creature
Duration: 1 round/level
Saving throw: Fort negates
Spell resistance: yes
You must succeed at a ranged touch attack to place your mark on the victim. While the mark remains, you may injure yourself as a standard action, dealing a number of points of damage equal to 1d8 plus your Strength modifier. The recipient of the mark automatically takes twice the amount of damage that you deal to yourself, bypassing any damage reduction, immunities, or resistances.
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