Mark of Spite

System: Pathfinder | SRD

Level: Mesmerist: 2; Psychic: 3; Sorcerer: 3; Wizard: 3; Witch: 3

School: necromancy

Casting time: 1 standard action

Components: V, S, M (a drop of blood)

Range: close (25 ft. + 5 ft./2 levels)

Target: one living creature

Duration: 1 round/level

Saving throw: Fort negates

Spell resistance: yes

You must succeed at a ranged touch attack to place your mark on the victim. While the mark remains, you may injure yourself as a standard action, dealing a number of points of damage equal to 1d8 plus your Strength modifier. The recipient of the mark automatically takes twice the amount of damage that you deal to yourself, bypassing any damage reduction, immunities, or resistances.

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