Night Blindness

System: Pathfinder | SRD

Level: Antipaladin: 1; Bard: 1; Bloodrager: 1; Cleric: 2; Mesmerist: 1; Psychic: 1; Shaman: 2; Sorcerer: 1; Wizard: 1; Spiritualist: 2; Witch: 1

School: necromancy

Casting time: 1 standard action

Components: V

Range: medium (100 ft. + 10 ft./level)

Target: one living creature

Duration: 1 day/level (D)

Saving throw: Will negates (harmless)

Spell resistance: no

Your target’s vision becomes impaired as if the light level were one step lower, treating bright light as normal light, normal light as dim light, and dim light as darkness. In addition, the subject gains no benefit from darkvision, low-light vision, or the see in darkness ability. The subject gains a +4 bonus on saving throws to resist the blind or dazzled condition caused by bright light (such as flare). Remove blindness/deafness dispels night blindness.

Back to Spells | Feats | Traits | Campaigns