Node of Blasting
System: Pathfinder | SRD
Level: Medium: 3; Mesmerist: 3; Occultist: 2; Psychic: 3
School: abjuration
Casting time: 1 standard action
Components: V
Range: touch
Target: one touched object weighing no more than 10 lbs.
Duration: permanent until discharged (D)
Saving throw: Will partial; see text
Spell resistance: no
You imbue an object with psychic energy. The node of blasting unleashes a mental blast when a creature with a mind touches the object, dealing 6d6 points of damage to the creature touching the object and causing the creature to be staggered for 1 minute. A successful saving throw halves the damage and negates the staggered condition.
Magic traps such as node of blasting are hard to detect and disable. A character with the trapfinding class feature can use Disable Device to thwart node of blasting. The DCs to find a node of blasting using Perception and to disable it using Disable Device are both equal to 25 + the spell’s level. Additionally, a creature with the read aura occult skill unlock can attempt the same Perception check to notice a node of blasting.
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