Numerological Evocation

System: Pathfinder | SRD

Level: Magus: 3; Sorcerer: 3; Wizard: 3; Witch: 4

School: evocation

Casting time: 1 standard action

Components: V, S

Range: see text

Target: see text

Duration: instantaneous

Saving throw: Reflex half

Spell resistance: yes

The Path of Numbers

The Path of Numbers is a system of numerology that describes eight basic energies. Any of these types of energy can interact at any time, producing 64 possible combinations. It is believed that those 64 combinations are sufficient to describe the basis of every interaction in the cosmos. No matter the plane, creature, or time in question, every event in the multiverse is based on one of those 64 templates. In short, the Path of Numbers is a periodic table of energetic elements.

Table: Eight Basic Energies d8 Energy Type Magic School d20 Roll 1 Air Enchantment Will saves 2 Electricity Illusion Reflex saves 3 Fire Necromancy Attack rolls 4 Sonic Evocation Initiative rolls 5 Acid Abjuration Fortitude saves 6 Water Transmutation Caster level checks 7 Cold Divination Concentration checks 8 Earth Conjuration Combat Maneuver Checks

You can use the Path of Numbers to calculate the latent magical energies all around you and fire customized rays of elemental energy that damage nearby targets. Roll 1d6 per 2 caster levels you possess. This is your dice pool. You will use each die in the pool exactly once to customize numerological evocation. Choose a number of dice in the pool, and match their results to the values in the first column of the Eight Basic Energies table to determine the types of energy damage the spell deals. You can allocate any number of dice in this manner, provided you still have enough dice remaining for the subsequent steps.

Next, allocate one of the dice to represent the total number of target creat

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